400 Narrative Tropes and Satisfying Plot Points in Web Fiction: A Reference Guide for Writers

1. A powerhouse in the eyes of others.Someone who is respected, feared, and envied by everyone. Yet, in front of the protagonist, this powerhouse is incredibly respectful and humble.
Home News 400 Narrative Tropes and Satisfying Plot Points in Web Fiction: A Reference Guide for Writers

1. A powerhouse in the eyes of others.Someone who is respected, feared, and envied by everyone. Yet, in front of the protagonist, this powerhouse is incredibly respectful and humble. (This move can be used when the protagonist faces minor provocations from nobodies.)

2. The mastermind behind the scenes.He has raised a group of legendary figures, but no one knows it. Instead, people mock him. (For example, the powerful Empress is actually his disciple.)

3. Bragging about how invincible their martial arts are.Claiming they will beat the opponent into a permanent disability. In the end, they are still just doing warm-up exercises while the protagonist has already won.

4. Picking up treasures and obtaining divine artifacts.Falling off a cliff leads to finding peerless martial arts manuals. Sinking into the sea leads to discovering thousand-year-old treasures. Ancient ruins, relics of the strong, ten-thousand-year divine herbs, thousand-year divine beasts, life-saving pills, and heaven-defying artifacts.

5. Parents opposing the relationship, or even the whole world opposing it.Two people are in love, but a whole line of people stands in the way to oppose them. Parents, relatives, friends, colleagues, love rivals, classmates, passersby, bosses—even the entire world is against them.

6. The "Hidden Identity" (Drop the Mask) trope.The protagonist has a legendary hidden identity and an equally legendary disciple (subordinate or younger brother) named Old Wang. But no one knows this connection. A supporting character mocks the protagonist: "Do you even know who Old Wang is?" (This leads to a face-slapping moment regarding status and relationships.)

7. Saving a life leads to love and marriage.Save a life, and steal their heart in the process. Soon after being rescued, they become the protagonist's person.

8. Brotherhood and Sisterhood.Brothers are so united they would even give up women for each other. Sisters share the same dress and are so close they would give up men for each other.

9. Kin killing kin, master and apprentice turning against each other.Family members turning on each other is common in "Regret" stories (where the family later regrets their actions). The master-apprentice betrayal is common in Xuanhuan (Eastern Fantasy) novels.

10. Destined for a great catastrophe.Surviving against all odds, a narrow escape from death. It is always others who die; the survivor is always the protagonist. The disasters belong to others, but the protagonist has a natural high resistance to them. No matter how many or how big the disasters are, he simply won't die. (When danger strikes, the protagonist rescues everyone.)

11. The conflict between family and love.Sisters falling in love with the same male lead at the same time. Brothers falling for the same female lead. Sisters fighting to the death over one man. Brothers fighting until they are bloodied over one woman. In the end, no one gets the one they love. (This can also apply to competing for a treasure, an item, or a ranking.)

12. The "VIP Guest Harassed by the Doorman" trope.The protagonist is a VIP guest invited with great effort by the owner. However, the protagonist is harassed or made fun of by the doorman or other guests.

13. Resurrection after being "killed."Everyone thinks the protagonist is dead. Unexpectedly, he resurrects once again. The entire world is shocked, and morale reaches its absolute peak.

14. Looting the items of evil people.Not only do you get something for nothing, but you also receive praise from others.

15. Fortuitous encounters.Every random person the protagonist meets is either a beautiful woman or a massive opportunity. A total transformation of fate.

16. Enemy forces uniting because of the protagonist's influence.

17. Turning defeat into victory at the critical moment.And it works every single time. The protagonist always creates miracles. No matter how powerful the villain is, they cannot withstand the protagonist's final strike.

18. Setting up a legendary "Big Boss."An influential figure that only the protagonist can successfully invite. (Because the protagonist has a treasure that satisfies that person's specific hobby.)

19. Winning by just a tiny bit every time.The protagonist only wins by a hair, but no matter how hard others try, they can never catch up.

20. Turning trash into treasure.The ability to take junk from others and turn it into treasures to sell at a high price.

21. A crisis that is actually a benefit.In the eyes of others, the protagonist has encountered a disaster. Not only is the protagonist unharmed, but he also gains benefits from the crisis.

22. A powerful organization.Make the protagonist the number one wanted person of a powerful organization. Or the target they are desperately trying to recruit. Or the person that the organization fears most. A mysterious identity.

23. Giving a final glimmer of hope.Making the characters and the readers place their last shred of hope on the protagonist.

24. Hiding identity.Others don't know who he is and treat him like a nobody. Yet, those same people are desperately hoping that "legendary figure" (him) will show up.

25. Moving a spy or an enemy to tears.A younger brother or a beauty is sent to the protagonist's side to gather intel, perhaps unwillingly. After the protagonist learns the truth and tells them to leave, they refuse to be separated.

26. Value multiplication.No matter what it is, once it reaches the protagonist's hands, its value increases exponentially. Junk becomes ancient artifacts, divine manuals, or hidden treasures. Others simply don't know how to use it or recognize its worth. It only functions and shines in the protagonist's hands.

27. The "Broken Blade" trope.During a battle, the protagonist holds only a rusty, broken knife. The opponent holds a legendary sword that cuts through iron like butter. Everyone thinks the protagonist will lose. Unexpectedly, the legendary sword is shattered by the protagonist. The power of a blade lies not in the metal itself, but in the person using it.

28. Invincible at the same level, undefeated across levels.The protagonist is simply awesome; the villain is a weakling.

29. The "Gold Finger" (Cheat).The protagonist must have one or more "Gold Fingers" or extraordinary traits. Natural genius, extraordinary background, a legendary master, a powerful lover. Everyone associated with the protagonist is top-tier. Heaven-defying techniques, a body full of divine artifacts—utterly dominant.

30. Supporting characters dying for the protagonist.The supporting characters who love the protagonist never have a good ending. There is always a supporting character who sacrifices themselves to help or complete the protagonist's journey.

31. Supporting characters die because of the protagonist.Villains never seem to die early, but once they meet the protagonist, their death is near.

32. From "No Love" to "Deep Love."The female lead doesn't love the male lead at first; no matter how he chases her, it's useless. Later, the male lead gets a divine artifact, guidance from a master, and a fortuitous encounter, causing his status to soar. The female lead immediately falls desperately in love with him.

33. Competing for a woman with the protagonist leads to a bad end.The villain who tries to steal the protagonist's woman will either end up ruined or die with their eyes open in regret. They never have a good ending. Usually, they end up dying for the female lead or wearing a "True Love" green hat (being cheated on).

34. Constant enemies.The protagonist constantly encounters villains who hold a grudge against him. If there's no personal grudge, he creates one by seeking revenge for someone else.

35. The "Boss's Boss" trope.The villain wants his boss to punish the protagonist. Instead, the boss—who knows the protagonist's true power—turns around and punishes the villain.

36. Using a son to mock the protagonist.A character uses their son's achievements to look down on the protagonist. They have no idea that their son's ability is actually thanks to the protagonist's help.

37. Treating subordinates well.Seeking benefits for his men, showing blatant favoritism, and being extremely protective. This changes the attitude of others from defiance to fear, then to awe, then to dependence. Finally, they develop a sincere sense of pride in being associated with him.

38. The villain's connection to the protagonist's woman.The villain is either secretly in love with the protagonist's woman, her ex-boyfriend, her biological parent, or her master.

39. Instant regret.A supporting character comes aggressively to settle a score with the protagonist. After seeing how powerful the protagonist is, they immediately start sweating and flatter him instead.

40. The villain's woman.She is either an enemy of the protagonist or his former lover.

41. Survival brings great fortune.After surviving a disaster, the protagonist's martial arts break through a bottleneck. He learns peerless techniques and is rescued by an extraordinary beauty.

42. Sharing hardship but not wealth.Starting out by facing life and death together. Once wealth is achieved, conflict arises, leading to a split. Love turns to betrayal; brothers turn into enemies.

43. The lover is the enemy.Being in love with someone you should hate. The inner conflict of loving an enemy is very dramatic.

44. Unassuming people are hidden masters.The floor sweeper is a grandmaster. The fortune teller is a god. The trash collector is a CEO. The delivery man is the richest man in the country.

45. Villains waiting for the protagonist to grow.The villain always waits until the protagonist is strong enough before deciding to have a final duel. When they could have killed the protagonist easily, they delay for some reason—either out of disdain or waiting for the "right time." Eventually, they are killed by the strengthened protagonist.

46. Slaying across levels with treasures.With the help of a treasure, the protagonist must be able to kill those at a higher level. At the very least, he should be able to defeat two or more opponents of the same rank. This is how the "Pig Eating the Tiger" (hidden expert) trope is maintained to the end.

47. Prosperity for allies, death for enemies.Those close to the protagonist are bound to be glorious. Those who oppose him are bound to be wiped out. If you help the protagonist, he will repay you ten or a hundred times over. If you try to use him, he will dig even more benefits out of you. Supporting characters must have foresight and keep their eyes open.

48. Beauty-driven grudges.There will definitely be a villain who creates trouble for the protagonist over a beautiful woman, only to be handled by the protagonist.

49. High-status beauties.Among the beauties the protagonist meets, at least one has a massive background. Generally, her own strength is not as great as the protagonist's. Even if she is stronger at first, she won't upgrade as fast as him. In the end, she becomes his "accessory."

50. Forced into "Dungeons."Someone recognizes the protagonist's ability and invites or forces him into a secret dungeon or treasure hunt they haven't explored yet. The protagonist uses these dungeons to level up rapidly, turn the tables, and escape danger.

51. Easy fix for a lethal danger.Something that others see as deadly and fatal can be easily resolved by the protagonist.

52. The BOSS-level enemy.Generally, the protagonist has a BOSS-level enemy. This enemy is too arrogant to act personally and sends "minions" who are slightly stronger than the protagonist to provide "EXP" (experience). By the time the BOSS finally steps in, it's too late. Or, if the BOSS steps in early, another BOSS from the protagonist's side will arrive to stop them. Otherwise, if the protagonist dies, there's no story left to write!

53. The "Destined Rival."Generally, there should be a potential enemy who is just as excellent, lucky, and well-equipped as the protagonist. This person will likely be the biggest obstacle until the end of the story. The protagonist will definitely defeat him, but it won't be easy—it certainly won't happen in just one try.

54. Reputation through others' commentary.The protagonist's power should be discussed by people around him. The more they hype him up, the more effective it is. This attracts the attention of other experts who don't believe the protagonist is that strong, thinking he is being "mythologized." They challenge and provoke him, only to be mercilessly killed. Begging for mercy is useless.

55. Admirable actions.Characters must do things that make others admire, respect, and feel proud of them. It should make the reader want to have a friend like that.

56. The Resort/Party Face-Slap.Going to a resort or a hangout with classmates. Wealthy young masters with powerful families start bragging. In the end, they are mercilessly slapped in the face (through horse riding, swimming, or other skills).

57. Family disdain.Being mocked, looked down upon, belittled, and treated coldly by family members. Later, using a hidden status to slap them in the face. (Example: Chen Fan returning home for a birthday celebration.)

58. Detailed introductions of city elites.Explaining how powerful certain young masters and families are in big cities. (Only for them to be slapped in the face anyway.)

59. Martial Arts Grandmaster.Reaching the top of the world is the most exhilarating way to show off. Ranked #1 on the Heaven List, #3 on the Dark List. Sometimes the protagonist is put on a bounty list, attracting experts from all over to assassinate him.

60. Meeting a powerful figure early on.Ideally, a high-ranking, powerful elder who is injured. The protagonist appears, offers guidance, and uses a small trick to shock them. He becomes their honored guest and life-saver. This sets the stage for future face-slapping. (Example: Chen Fan saving Elder Chu, then later dealing with his arrogant son, Chu the Third.)

61. Peerless experts as benchmarks.Keep a few peerless experts as comparisons for the protagonist, but they won't appear yet. They are reserved for future plot points and face-slapping.

62. Flashy techniques.The techniques must be impressive, ideally a "One-Hit Kill" that shocks everyone. (Killing with a glance, killing with a flick of a sleeve—invisible showing off is the deadliest.)

63. The "Silent Corner" trope.The protagonist goes out with a large group of people and stays silent in the corner, completely forgotten. At the critical moment, he steps up and shows off.

64. The "I'm awesome but I won't say it" mentality.The whole world knows he's powerful, except the people right next to him. The protagonist's mindset is: "I'm elite, but I won't say it. I'll wait for you to humiliate me." After the villain finishes showing off, someone even more powerful recognizes the protagonist, and then it's the protagonist's turn to show off.

65. Guest appearances and hidden threads.Arranging for some characters to make cameos or appear as minor roles. Then introduce terrifying or secret figures, leaving clues that allow readers to guess their connections. Eventually, reveal something the readers never expected.

66. Completing a "hopeless" task in a short time.

67. Setting a trap or waiting for a result.

68. Misleading the reader.Exaggerate the impossibility and difficulty of a task to make the reader feel disappointed or hopeless (the more realistic, the better). Then, easily complete it using a method no one thought of. Others thought his actions were absurd, but the final result is beyond anyone's imagination.

69. The "Old Fox" mentor.An old man who doesn't show emotion and is hard to read. A subordinate fails a task, and another person suggests a plan and helps. The old man pretends not to know, while that person keeps badmouthing the subordinate to make them lose favor. The old man punishes his subordinate on one hand, while promoting the new person to do dangerous work on the other. Once the task is done and the person makes a request, the old man turns on them and continues to give the loyal "dog" important roles. He protects loyal dogs and never raises tigers.

70. The devoted woman.An infatuated woman who is constantly deceived and used. She protects the man's belongings with her life and never regrets it until the end. When she dies, she holds the gift the man gave her and says, "I've been waiting for you to come back."

71. Doing what others cannot or dare not do.For example, hugging the Snow Girl, or practicing martial arts that others find too dangerous or impossible to learn.

72. Giving away "Treasures" as junk.Things that others see as priceless treasures are just low-grade items to the protagonist, who gives them away everywhere.

73. Dual identities and multiple masks.Give the protagonist multiple layers of identity. Some have a good reputation, some have an evil one. (The poor boy Chen Fan, Master Chen, Immortal Venerable Beixuan.)

74. Acting like a fool while being rich.Making a fool of himself but claiming he is amazing. Arrogantly telling everyone that if they work hard, they can one day be as "outstanding" as him. An uneducated guy who is actually incredibly wealthy. If someone says Emperor Taizong's surname was Li, he insists it was Tang and beats them up for "lying" to him.

75. Scoundrel behavior.Extorting items, outsmarting those who think they are clever, and taking small advantages. Ignoring what others say and only doing what he wants. Doing things others look down upon, only for the result to shock them. Using a "rogue" personality to do things normal people wouldn't think of. (Example: In Zichuan, going out at night makes people think it's an affair, but he's actually tricking big merchants to plan for the future.) Starting various companies during a war and playing everyone like a fiddle.

76. Finding weaknesses through casual remarks.

77. An extreme challenge at the start.The opening of the story presents an incredibly high challenge, making readers constantly look forward to the protagonist's rapid growth.

78. Subduing a team of female assassins.Each one is beautiful, eccentric, and bloodthirsty. (Subduing them one by one, leading to many misunderstandings where they almost kill their own allies.)

79. Faster than a camera.Moving so fast that even a high-speed camera needs decryption to see it. To outsiders, it looks like he didn't move at all.

80. Forced to accept treasures.Possessing things that are useless to the protagonist or whose value he doesn't understand. Yet, these are the things others spend their whole lives chasing. Others can't get them even if they beg, but the people who own them force the protagonist to take them.

81. Impersonators.After becoming famous, many people try to impersonate him or create "pirated" versions of him.

82. The villain's "Borrowed Glory" failure.A villain shows off with something that isn't theirs, attracting robbers. Not only do they fail to show off, but they also have to pay compensation. (Example: Crashing a luxury car you borrowed. Or a thief stealing a precious watch you were flaunting. Or borrowing a pearl necklace that turns out to be fake, leading to years of hard labor to pay it back.)

83. A minor status with legendary respect.Having a small rank, yet many people fight to join his sect or stand up for him. Powerful people even kneel before him in public, feeling honored to do so despite the strange looks from others.

84. The "Unassuming Boss" trope.Setting up several large gangs or legendary figures. It turns out the person they worship is the very person they used to bully or the "nobody" in the organization.

85. "Too low profit to bother."Others think the protagonist is incapable because he can't even do a small task. In reality, the profit is just too low for the protagonist to care about doing it.

86. Prestigious Surnames/Titles.Setting up a name or surname that only the strong or high-status can possess. The protagonist eventually acquires these prestigious titles or items.

88. Emotional connection with the protagonist.The protagonist must make the reader or supporting characters feel: admiration, trust, excitement, satisfaction, worship, a desire to befriend or follow, worry, pride, or even see a reflection of themselves.

89. Expectations.Growth, solving mysteries, breakthroughs, obtaining abilities, helping/harming people, reunions, and doing things others dare not or cannot do.

90. The "Better Version" reveal.While a supporting character is praising or showing off an item, the protagonist suddenly pulls out something even better.

91. Things to be envied.Luck, power, luck with women, social skills, and the loyalty and ability of subordinates.

92. Unintentional influence.The protagonist unintentionally possesses: strength, power, prestige, wealth, fame, followers, value, and massive influence.

93. "Magnificent Junk."The protagonist's "scrap metal" or ordinary items cause immense shock in the eyes of supporting characters: "Too magnificent!"

94. Killing the enemy with their own specialty.Using the opponent's most proud skill, equipment, or technique to crush them.

95. Unintentional ripples.A completely unintentional action by the protagonist causes waves of misunderstanding among supporting characters. (Example: After training, the protagonist casually handles government affairs while being served by maids, making a bishop see him as a decisive, hard-working ruler hiding behind a playboy persona.)

96. Lowering expectations before a killing blow.After a bunch of nonsense, make the opponent lower their expectations. Then, go straight for the throat, offering a price the opponent cannot refuse, making them "bleed" heavily.

97. Internal conflicts.Exploiting the enemy's internal contradictions to show the perfection of the protagonist's plan.

98. Stealing the victory through history.The opponent spends immense effort on a meticulous plan, only for the protagonist to use "historical knowledge" to intervene and take all the credit.

99. Representatives defecting.The representative sent by the opponent to negotiate actively asks to join the protagonist, bringing troops and supplies.

100. The "Lone Genius" trope.Everyone agrees the protagonist is being stupid; only the "Wise One" can see the protagonist's true purpose.

101. Supporting characters failing.In the face of the protagonist's success, supporting characters are exhausted and fail at every turn.

102. Enemy reactions.Enemies being tough, using force, making excuses, and finally softening up in front of the protagonist.

103. High-stakes competition.After the protagonist sets a high price, both sides compete with all their might. One side has a clever plan; the other (protagonist) has an even cleverer way to win.

104. Small ripples, big shockwaves.The protagonist's unintentional move to gain a tiny advantage triggers an endless wave of consequences that shock the world.

105. The "High Price" trap.The protagonist sets a high price. The supporting character thinks they've made a huge profit. In reality, the protagonist is the one who gained the most. (Or vice versa: the supporting character doesn't care, and the protagonist takes advantage of the gap.)

106. Bluffs and overestimation.The protagonist bluffs, and the opponent severely overestimates the protagonist's strength to an impossible degree.

107. Extreme attention.Taking every word and action of the protagonist with extreme seriousness.

108. Total annihilation.The supporting character takes the protagonist seriously and uses all their power, only to be obliterated by the protagonist.

109. Drooling over the protagonist's possessions.

110. Forcing a high price.Something insignificant to the protagonist is desperately needed by a supporting character, forcing them to pay an astronomical price.

111. Learning speed.Something extremely difficult for others to learn is mastered by the protagonist at a speed far beyond normal people.

112. Massive gap in power.The supporting character shows off powerful strength, only for the protagonist to be infinitely more powerful.

113. The "Younger Brother's Glory."A subordinate showing off in public reflects the protagonist's legendary status.

114. Absolute victory in "Impossible" situations.In a situation where everyone thinks the protagonist will fail, he achieves a total win. Even when the opponent brings more power, they are crushed again.

115. Enlightenment.The supporting character is powerful but ignorant. A single sentence from the protagonist enlightens them, leading to a huge reward.

116. The Ace Card.In a team competition or arena, your importance exceeds all teammates combined, achieving the effect of being the "Ace Card."

117. Bullying the "experts."Feeling bored after being invincible in one "game hall," the protagonist goes to another to challenge their #1 player. The #1 player's minions will doubt the protagonist and mock him. When the protagonist wins the first round, they might use dirty tactics or verbal abuse. The protagonist keeps winning. This creates a "secondary victory" feeling that is even better than a direct win.

118. Humble Powerhouses.Legendary figures who are respected by everyone immediately bow their heads when the protagonist appears. A boss from a big place goes to a small place and is defeated so thoroughly they are convinced. They wait for the protagonist to lead them.

119. Spoofing names.Taking a grand martial arts move or person's name and changing it into something ridiculous or unrecognizable.

120. Cruel training.The protagonist uses a cruel or unique method to train someone, creating high expectations for the power resulting from such training.

121. The "Hidden Master" of the family.The family business receives help from a mysterious and enviable power. The family and their rivals all want to grasp this power. The "nobody" who was looked down upon in the family turns out to be the leader of that mysterious power.

122. Concern over identity.The protagonist doesn't need to expose his identity, but a few people (both good and evil) have already guessed it, making readers worry about him.

123. Legendary titles.Using troops, power, or influence to create a legendary nickname or track record. The name can be good or bad; the righteous respect it, and the evil fear it. The protagonist doesn't need to say it was him—as long as the readers know.

124. Villain's "Bad Intentions, Good Results."The villain tries to harm the protagonist but ends up helping him. (For example, bringing a "Big Boss" to punish the protagonist, only for the boss to be the protagonist's long-lost brother.)

125. The Broken Blade (Repeated).A rusty knife vs. a legendary sword. The sword breaks. The power is in the user, not the tool.

126. Intent defines the method.A righteous person using an "evil" technique makes the technique righteous. An evil person using a "righteous" technique makes it evil. Everything is created by the mind.

127. Dirty tactics against the "Righteous."When fighting a righteous sect, everyone expects a fair fight, but the protagonist uses underhanded tricks to win.

128. "It's not that I'm poor, it's that you're ignorant."The supporting character thinks the protagonist's item is low-quality and brags about their own. In reality, the protagonist's item is modified or a rare masterpiece. The protagonist stays silent and uses the item to slap their face during a crisis.

129. The "Scavenger" hero.Bringing subordinates to help, but always arriving after the fight is over. Shouting slogans and acting like they're charging in, but really just there to loot. Eventually, the "righteous" people start shouting, "We're not fighting anymore!" as soon as he shows up.

130. The "Sentimental" cheap gift.Taking many cheap items and describing them as having deep meaning, being precious, and unique. With a look of extreme reluctance, he makes others too moved to accept easily, yet willing to work for him. Later, they find out he has given out countless versions of that "unique" item.

131. Joining an enviable organization.The protagonist initially can't compare to an organization he admires. Eventually, he becomes its core force and leads it to even greater glory.

132. Happily using "evil" methods.While others call a method cruel or evil, the protagonist uses it with joy.

133. From the bottom to the top.Pulling someone from the lowest status to the highest is incredibly satisfying. Helping others become strong is its own kind of power. A person who now commands the winds and clouds was once raised by the protagonist.

134. "If you're so good, you do it."A supporting character thinks they are irreplaceable and acts arrogant, delaying work. The protagonist fires them. The supporting character says, "You can't do anything without me." The protagonist does it better than them.

135. High-profile appearances and reunions.Important characters appear mysteriously or loudly, separate for a while, and reunite when needed.

136. Creating urgency.Setting up hidden dangers or unsolvable problems that make the protagonist and the reader anxious, creating a desperate need for the protagonist to get stronger.

137. Rewards after showing off.Treasures, reputation, honor, and love. Everyone's opinion of the protagonist changes fundamentally. The minor character who believed in the protagonist "rises with the dragon" and is respected by all. The beauty who once looked down on him now actively chases him.

138. Casual creations become treasures.Something the protagonist made casually becomes the most precious item later, with the wealthy and powerful fighting to buy it.

139. Leading the "underdogs."Taking a group of bullied or "useless" people, transforming them, and rebelling against the elite. (Turning trash into geniuses.)

140. Unconventional cultivation.Practicing in ways others dare not try or imagine. Blindly trying things and succeeding every time.

141. Getting what others fight for.While others are killing each other for a treasure, the protagonist gets it by chance and even complains about it.

142. Helping the "Honest Loser."Helping a hardworking person who can't progress due to bad methods or poor constitution.

143. Guidance through action.When the protagonist takes action, others who watch gain insight and improve their own techniques.

145. From "Rookie" to "Savior."Everyone thinks the protagonist is a "white belt" (rookie). When the group is in trouble, the protagonist shows a tiny bit of strength, instantly changing everyone's view and making them rely on him.

146. The "Boss's Subordinate" trope.The protagonist is being mocked by a group. It turns out the "Big Shot" that group relies on is actually the protagonist's subordinate.

147. Reporting to the wrong person.An ignorant person tries to report a secret about the protagonist to... the protagonist himself (under a hidden identity).

148. The last shred of hope.Making everyone place their final hope on the protagonist.

149. Befriending eccentric experts.Being on brotherly terms with powerful, respected old masters whom everyone else fears.

150. Making others suffer for your "punishment."Pretending to punish yourself but making others take the hit instead, leaving them speechless.

151. Unintentional ripples (Expanded).Casual or accidental actions that lead to massive consequences. The bigger the impact (helping, killing, flirting, profit), the better.

152. Trying to bribe the loyal.The villain tries to bribe someone who is absolutely loyal to the protagonist.

153. Trapped with a slow solution.Trapping the protagonist and others, then introducing a solution that requires time or rare items to build tension.

154. Using ordinary items for extraordinary tasks.Using common tools or methods to complete nearly impossible tasks. They are only common to the protagonist because he has plenty of them or sees their use differently.

155. Solving others' "impossible" problems with ease.

156. Unintentional sect building.Saving a hopeless person out of kindness, only for them to build a powerful sect in the protagonist's name without him knowing.

157. Karma of kindness.Being kind and making friends sincerely. When the protagonist is in trouble, countless friends rush to help. The power of brotherhood and loyalty.

158. Multiple legendary titles.Giving the protagonist several awesome identities and emphasizing his importance so everyone wants to befriend or keep him.

159. Ant vs. Elephant.Trying to fight a massive power with "ant-like" strength. Others mock his foolishness, but he not only survives but gains massive benefits.

160. Stacking experts.Always having at least two targets ahead to provide motivation and a sense of progression. Using equipment level requirements to show value.

161. Profiting from a "Bad Deal."Accepting a gift with strings attached, knowing it's a trap, but using the benefits to become stronger than what was lost.

162. Fortune after disaster.Survival leads to breakthroughs and rewards.

163. Scams and transformations.The worst items become treasures in his hands. He uses them to trick people or turns them into truly valuable items.

164. Small items with big uses.Randomly obtained small items that end up being life-savers or exactly what others are desperately seeking.

165. The "Long-remembered Savior."Having saved someone excellent once in the past. That person (often a beautiful woman) never forgot him. The protagonist reappears later in a funny or accidental way.

166. Breaking common sense.A mage with powerful physical martial arts. Possessing things others can't even imagine. A walking contradiction.

167. Weakness repaired.By the time the enemy finally finds the protagonist's weakness, he has already fixed it.

168. Outdated intel.The villain's information about the protagonist is always old or completely wrong.

169. Acting the part.Acting like a fool or an ordinary person. Using god-like powers for mundane things (like Superman using flight to deliver fast food).

170. Unexpectedly strong.Being rich without knowing it, or being someone everyone fears without others realizing. When he steps up, people think he's overreaching, only for him to be shockingly powerful.

171. "If only he were here."Hiding identity while people say right to his face: "If Chen Xuan were here, this would be easy."

172. Hidden layers.They know he's rich, but they don't know he has martial powers or a legion of experts.

173. The Handsome "Old Man."Everyone thinks the protagonist is an old man or ugly, only to find out he is a handsome young man.

174. Favoritism (Repeated).Treating subordinates so well that they move from fear to sincere pride in him.

175. Crisis leads to power.The most important thing is the unexpected. The protagonist seems to be in a crisis, but gains power from it.

176. "One person succeeds, his dog rises too."Even the protagonist's pet is flattered and worshipped by others.

177. Watching the "Clowns."No one knows the truth, but the protagonist has known everything from the start. He watches the villains' performance like they are clowns.

178. Changing others.His appearance changes the cowardly into the brave, allowing them to hold their heads high.

179. Mysterious backing.Having powerful figures backing him without even knowing it himself. People suck up to him, which confuses or annoys his rivals.

180. Doing the "Impossible."Emphasize that something is impossible before the protagonist does it easily, making others feel inferior.

181. Fair-weather family.Relatives who disowned him before try to cling to him once he becomes successful.

182. No dirt to be found.Supporting characters try to dig up dirt on the protagonist, only to find everyone praising him.

183. Absolute surrender.Absolute experts who used to be feared by the protagonist kneel and acknowledge him as their lord after he shows a certain skill.

184. Lost/Legendary items.Everything he owns is a lost legend. The few things he exposes are just the tip of the iceberg, making readers look forward to more.

185. Only the wise can see.To the masses, he is a nobody. Only a few top experts can perceive his hidden power.

186. Shocking titles.His true strength or a legendary title occasionally surfaces, shocking everyone.

187. No trash subordinates.Subordinates must have their own power, wealth, or status. He never recruits useless people.

188. Mysterious friends.His friends are the most mysterious and powerful characters.

189. Helping them help themselves.Instead of fighting for them, he gives them a "nudge" or a technique that makes them strong enough to win.

190. Major honors.Leading people to complete a mission and gaining immense honor. Focus on the difficulty and the rewards.

191. Specialized teams.Owning a unique, powerful, or hard-to-find team of subordinates.

192. Breaking the "Limit."Helping subordinates who have reached their "talent ceiling" to break through and continue growing.

193. Begging him to take treasures.Powerful people beg the protagonist to take treasures that others would die for, just to get on his good side.

194. Uncovering hidden powers.Discovering that many powerful individuals are actually part of a hidden organization owned by the protagonist.

195. The "Invitation" face-slap.A small leader is invited to the protagonist's ceremony and acts arrogant. Then, legendary figures show up, crushing that person's ego. (Or a small boss tries to take the protagonist as a disciple.)

196. The "Grand-disciple" mocks the Master.The disciple of a disciple mocks the protagonist, only for the master to arrive and reveal the truth.

197. Beautiful "Bribes."Large organizations send their beauties or daughters to pester the protagonist to gain benefits.

198. Breaking rules to please him.To suck up to the protagonist, a company produces the world's best car, breaking all their usual rules and limits.

199. Extraordinary "Ordinary."Passing every exam with exactly 60%—not a point more, not a point less.

200. The "Charming Rogue."Using "unorthodox" methods that make even the "righteous" people secretly admire him.

201. The Honor of an Audience.People feel incredibly honored just to be seen by the protagonist or to receive a small gift from him.

202. Borrowed strength.Using subordinates to shock those who looked down on him.

203. Forbidden zones.Creating mysterious forbidden zones for the reader to uncover.

204. The "Wrong Room" trope (Female Lead).The female lead is drugged and sent to a hotel, but enters the wrong room—the room of the richest man in the country. She later gives birth to his son.

205. Unwanted power.Merchants desperately want to marry their daughters to him because of his power, but he doesn't want it.

206. "Only he can use it."A divine artifact that legendary experts claim is impossible to move is handled easily by the protagonist.

207. Urban Rebirth: Information gap.Selling demolition houses, betting on sports, selling stocks—using future knowledge to pick up "leaks."

208. Collecting future talent.Befriending future legends before they become famous, or hiring them for his own company.

209. Reviving a failing business.Taking a ruined business and turning it into a legendary listed company.

210. Exploiting the "BUG."The protagonist exploits a bug in the world and stays low-key until he is the strongest.

211. Rich rewards for kindness.The person the protagonist helped brings back an unexpectedly huge reward.

212. Holding the line.Sticking to a bottom line or belief even in the face of death, earning the reader's respect.

213. Brothers with eccentrics.

214. High-level gear for later.

215. Trash to treasure (Repeated).

216. Unorthodox usage.Using abilities in "evil" or strange ways that shock everyone.

217. The "Secret" pet.A pet that looks like a normal animal but has a massive secret.

218. Standing up for companions.Protecting a bullied friend. No one thinks he can win, but the impact is huge.

219. Waiting for the Savior.

220. VIP Guest vs. Doorman.

221. The "Many Names" trope.The protagonist has many legendary titles (The Devil, the Hero, the God of War), and they all refer to the same person.

222. The "Hidden Expert."

223. Fighting for "Kidnapped" friends.The protagonist fights a "god-level" enemy to save a kidnapped friend, only to find out the friend was just being taken home by their royal family.

224. Relentless.Standing up after being beaten down. The mockery stops, and the observers are moved to tears.

225. Repaying kindness tenfold.

226. "I gave him that power."An ignorant person uses a subordinate's power to mock the protagonist, not knowing the protagonist gave him that power.

227. Trading junk for treasures with a mysterious merchant.

228. Shocking the mockers with subordinates.

229. Invincible at the start, treated like a rookie.

230. Solving "unsolvable" riddles.

231. The "Food Chain" face-slap.A small fish bullies a shrimp (protagonist). The shrimp's backer is a crocodile. The crocodile arrives and crushes the small fish.

232. Completing a broken legacy for a beauty.

233. Hoping for the Savior.

234. The "Loyal Dog" wait.

235. Ruthless to enemies, kind to friends.

236. Grilling meat on a "lethal" attack.

237. A specific hobby saves the day.

238. The villain's "Mountain" is the protagonist's "Younger Brother."

239. Benefits from "failure."

240. The "Three-Day Deadline" flag."Your family will kneel and confess within three days, or everyone disappears." (Creates expectation.)

241. Apologetic Boss.A minion provokes the hidden protagonist, and the Boss immediately rushes out to apologize.

242. Boss punishes the minion.

243. The "Wise" don't provoke him.

244. Puppet Master.The leader of a famous power is actually the protagonist's puppet.

245. The "Goddess" falls in love secretly.

246. Beating the son, then the father.

247. The Elder sees the truth, the youth doesn't.(Example: An old man sees a master; his granddaughter doesn't believe it until the master kills a fly with a toothpick.)

248. Solving the crisis easily.

249. Easy for him, hard for others.

250. Powerful backer.

251. Indirect showing off.The protagonist gives a subordinate two tips, and the subordinate becomes a god.

252. Public training.The protagonist trains, and everyone watching breaks through their limits.

253. Fanbase showing off.The protagonist is mocked, and his fans or subordinates step in to handle it.

254. The Counter-slap.Protagonist shows off, supporting character tries to slap him down, protagonist slaps back harder.

255. My Master is your Master's Master.

256. Networking power.

257. Fake failure, real success.Failing the rehearsal but being a genius in the real event.

258. Street stall artifacts.Giving away items that nobles would die for as if they were trash.

259. The Impersonator (Repeated).

260. The "Library Guard" trope.Hiding as a lowly guard while leaders bow to you. The boss mocks you until you save the day.

261. "Where are we eating tonight?"Saying something casual and mundane right after using a world-shattering move.

262. Deep brotherhood/friendship that others envy.

263. Being the only hope (Repeated).

264. Creating a new, superior technique from old ones.

265. "Two people are the same person."Two mysterious characters turn out to be the same person.

266. Saving a subordinate at any cost.

267. Pointing out the obvious.

268. Dazzling with others' "trash."

269. RELUCTANTLY giving "cheap" items.

270. Villain's failed show-off.

271. Master of "useless" skills.

272. Dual cultivation/Ambiguity.Pushing the plot through romance or bedroom scenes without being too explicit.

273. Challenging authority.

274. Always better than the love rival.

275. Ruthless to those who hurt his woman/family.

276. A "Thug" with power.Being a rogue to the nobles so they can't even speak.

277. Fingerprint-locked treasures.A supporting character claims a treasure is theirs. The protagonist unlocks it with his fingerprint.

278. Gear drops.

279. Rescuing the "Kidnapped" (Repeated).

280. Misunderstanding a friend is in danger.

281. Relentless standing (Repeated).

282. The "Sure-Win" bet.The villain bets on something they think is certain, but the protagonist controls the result.

283. Beauties sent as spies (Repeated).

284. The "Infertility" face-slap.Telling a bragging parent that their child isn't actually theirs.

285. Quantity over quality.

286. Bowing at the party.

287. Doing the impossible (Repeated).

289. Enemies becoming subordinates.

290. The "Small Boss" info gap.The small boss threatens the protagonist with his "Big Boss," not knowing the protagonist just beat up that Big Boss.

291. Restoring a lost legacy.

292. The Birthday Gift.Everyone brings fake or inferior gifts; the protagonist's gift is the only real or superior one.

293. Overcoming the "impossible."

294. Scheming with a few small flaws (like being stingy) to make the character more "real."

295. "I trust her."The protagonist doesn't even look when his woman is being pursued, and she doesn't disappoint him.

296. "Ants vs. Humans."The protagonist smiles at the villain's malice, seeing it like an ant challenging a human.

297. Not a "Vase."Giving a female character personality and depth before "subduing" her.

298. Specialized skills (Cooking, Sculpture) that save the day.

299. Fingerprint lock (Repeated).

300. National Pride.Winning on the international stage (Music, Tech, Culture) for the country.

301. Fortune telling/Divination.Predicting a disaster for a villain who doesn't believe it—until it happens.

302. Ant vs. Elephant (Repeated).

303. Blessing in disguise vs. Disaster in disguise.

304. Collecting debts from the "untouchable."

305. Winning by 0.5 points every time.

306. The "God's View" Madman.Viewing everyone as tools for entertainment.

307. "Don't provoke him" (Repeated).

308. Winning with "bad" equipment.

309. Creating a sect everyone wants to join.

310. Subduing the "Ice Queen."

311. Forced gifts (Repeated).

312. Hard work pays off.

313. Starting from the bottom with a massive background.

314. No profit, no crime.The readers want to see the protagonist gain something from their bad deeds.

315. Killing the bounty hunters.

316. Everyone wants his treasure.

317. "The Legend has returned!"Looking like a dead legend, causing everyone to fear or worship him.

318. Staying loyal to a fallen Boss.The Boss later returns to power and becomes the protagonist's backer.

319. The "Fake" treasure.The villain steals a "treasure" that was actually just a distraction to hide the protagonist's real power.

320. Fake death/New identity.

321. Supporting characters failing (Repeated).

322. The "Undercover Boss."Going undercover in a villain group and becoming their leader.

323. Subordinates becoming legends.

324. "You're not worthy of my master's fight."The subordinate fights the enemy leader because the protagonist is "too high-level."

325. Bluffs (Repeated).

327. No "Cooldown" time.The villain waits for the protagonist's skills to recharge. The protagonist has no cooldown.

328. Less talk, more action.

329. Family darling.The family supports the protagonist no matter what he does.

330. Reborn as a villain/cannon fodder and clearing his name.

331. Ordinary skills become God-tier in a special world.

332. The "Heaven-sent" Marriage.Being dumped by one girl only for a legendary goddess to propose immediately.

333. High-dimensional crushing."You're not even worthy of being my rival." (Example: A trainer jumping from a helicopter without a parachute just to prove he's on a different level.)

334. "Eyes but no Pupils" (Blind to Greatness).A noble mocks the protagonist until a Prince kneels to the protagonist.

335. Conquering the Ice Beauty.

336. The Superhero.Saving the world/multiverse.

337. Blacksmithing/Crafting artifacts.

338. Modern tech in the ancient world.(Glass, Cement, Electricity in an ancient county.)

339. The Modern Teacher in the past.

340. The National Treasure inventor.

341. The Auction.Bidding wars, infinite money, and "treasure snatching" afterwards.

342. Farming in a forbidden zone.The protagonist thinks he's just farming; the world thinks he's a God.

343. Live streaming/Gifts.Face-slapping streamers or saving them with massive donations.

344. Mistaken identity with the "Big Boss."Treating the Emperor like a regular drinking buddy because you don't know who he is.

345. System help (Repeated).

346. Arena/Team Battle (Repeated).

347. The "Scavenger" luck.Finding treasures at a flea market or catching legendary fish while "beachcombing."

348. Reality Show showing off.(Island survival, parenting, etc.)

349. Powerful pills with funny side-effects.

350. Slaying across levels (Repeated).

351. Heaven-defying luck (Repeated).

352. Brainless villains vs. Supportive bystanders.

353. "Pig Eating the Tiger" rescue.

354. Misunderstandings/Mistaken rooms/Mistaken parents.

355. Unassuming items are artifacts (Repeated).

356. God-Tier Wealth (Legacy/System).

357. Red Envelope/Chat Groups with other worlds.

358. Bodyguard/Divine Doctor in the city.

359. Cultivator returning to be a Father.

360. Leisurely farming with spiritual springs.

361. Looting the burning house.Taking advantage of an enemy's internal crisis.

362. Sounding in the East, striking in the West.

363. Killing with a borrowed knife.

364. The "Silk Pouch" plans (Backup plans).

365. Time limits (Bomb, Three-year pact).

366. Blackmail/Leverage.

367. Labyrinth treasure hunting.

368. The "Hotel Room" face-slap.The "Big Shot" who took your room is actually your subordinate.

369. The Teacher trope.Pointing out flaws in a grandmaster's technique with casual indifference.

370. Chained information gaps.(The God of War returning home in disguise.)

371. Beating the "Dog" to see the "Master."Beating the arrogant servant, only for the Master to punish the servant further to please you.

372. Turning the tide.

373. Decisive/Not a "Holy Mother" (not overly merciful).

374. Extreme counter-kill.

375. Winning the competition.

376. "Ten-Mile Slope Sword God" (Max level in the starting area).

377. Resurrecting the dead with medicine.

378. Flirting with the enemy (beating them by just a tiny bit).

379. Live-selling Black Tech (selling Aircraft Carriers on stream).

380. Being "gaslighted" by Elders into thinking you're weak.

381. International showing off.

382. Tension (Bombs, corpses in the trunk).

383. Showing modern clips to the ancients.

384. Creative competitions (copying Earth's classics).

385. Turning a commercial into a blockbuster movie.

386. Pies from the sky (Luck).

387. The "Aftermath" of showing off.(Spreading your fame to a wider stage.)

388. A narrow escape.

389. Looting (Repeated).

390. Harvest (Material, emotional, or power growth).

391. Pig Eating the Tiger (Repeated).

392. 10 Billion gift money.

393. Boldness.

394. Buying cars/houses (Salesperson face-slap).

395. Saving a Celebrity.

396. Instant wealth.

397. Getting something for nothing (Repeated).

398. Black Tech (Neck-breaking technology against foreign companies).

399. Contrast (Psychological vs. Reality).

400. Comparison.Highlighting the protagonist's unique traits against his teammates or enemies.


 
360    2021-11-03 18:56:18    modstart